Lost at Windy River
This graphic novel for middle-grade readers tells the true story of how a young Indigenous girl survived nine days after getting lost during a snowstorm in northern Canada.
This graphic novel for middle-grade readers tells the true story of how a young Indigenous girl survived nine days after getting lost during a snowstorm in northern Canada.
In this graphic novel for early middle readers, a young boy and his friends set off on a race against time to find a secret and powerful healing crystal when his grandfather becomes ill.
In this graphic novel for early middle readers, a young girl sets off a dangerous chain of events when she disturbs mysterious crystals in an effort to help an abandoned Moon Creature.
In this graphic novel for middle readers, everyone in eleven-year-old Leah’s family is affected by her father’s PTSD.
In this graphic novel for early middle readers, the youngest member of a ragtag crew of kids feels left out of a big project and finds himself a group of magical moon creatures to lord over.
In this graphic novel sequel for early middle readers, two young sleuths must figure out why their sleepy seaside town is being overrun by monsters.
In this graphic novel for early middle readers, mysterious raccoon-like Moon Creatures are discovered on an island in the Pacific Northwest.
In this graphic novel for early middle readers, two young sleuths must figure out why their sleepy seaside town is being overrun by monsters.
In this illustrated middle-grade novel, fifth in the Tank and Fizz series, a goblin detective and technology-tinkering troll get tangled up with a sea creature, a dangerous band of kobold pirates and a blaze fairy who may be up to no good.
In this graphic novel for middle readers, a young spy with a special ability must prevent a villain from getting his hands on an all-powerful weapon.
In this illustrated middle-grade novel and fourth book in the Tank & Fizz series, a goblin detective and technology-tinkering troll get wrapped up in a scheme from the Dark Depths to take control of Slick City using the infamous Crown of Peace.
In this illustrated middle-grade novel and third book in the Tank and Fizz series, a goblin detective and technology-tinkering troll must mix magic and gadgetry to defeat the evil doom mages.
In this illustrated middle-grade novel and second book in the Tank & Fizz series, a goblin detective and a technology-tinkering troll must dodge battle bots and spellbooks to prevent the return of an ancient demon.
A goblin detective and a technology-tinkering troll set out to solve the mystery of the escaped cleaning slimes.
Dalen and Gole, refugees from the distant world of Budap, try and solve the mystery of missing fish on Earth.
At the Summit of World Leaders, Devin and Nadia end up in a fight against some of the most powerful people in the world. Amid murder and multinational mayhem, they are in over their heads trying to unravel a global conspiracy.
Stuck at summer camp while their mother works on an agricultural research project, Devin and Nadia stumble upon a conspiracy involving genetically modified food and unscrupulous scientists.
In graphic novel format, three friends take on a ruthless developer while learning about media literacy.
In graphic novel format, Devin and Nadia try to solve the mystery of who is sabotaging the team's chances to win the national soccer tournament. Includes soccer techniques and tips.